Operator Disruption

SCREAMER

Display & Operator Disruption Framework

"The tool that makes targets think their GPU is dying."

6
Categories
52
Techniques
395
Tests

The Trinity of Human Compromise

PHANTOM KILL
Blinds the machine
SCREAMER
Blinds the operator
SPECTER SOCIAL
Owns the mind

The machine is dark. The screen is lying. The mind is deceived.

6 Attack Categories

Category 1

Framebuffer Corruption

Direct attacks on GPU and display memory. Linux /dev/fb0 writes, Windows GDI surface manipulation, DirectX injection, GPU VRAM corruption via rowhammer. Text decays character by character. Numbers fall apart across the screen.

10 techniques
Category 2

Render Pipeline Injection

Intercept what gets drawn before the human sees it. Shader exploitation, render queue manipulation, display protocol injection, font subsystem corruption. Text deconstructs at the rendering engine level.

8 techniques
Category 3

Terminal Manipulation

Corrupt CLI output and log displays. ANSI escape sequence injection, terminal buffer poisoning, log output falsification — show clean logs while hiding malicious activity. Shell prompt injection. stdout/stderr interception.

10 techniques
Category 4

GUI Deception

Make dashboards show false data. Security dashboard falsification — show green while the system burns. Alert suppression. Metric manipulation. Clipboard poisoning. Screenshot manipulation — captured evidence shows a clean system.

8 techniques
Category 5

Operator Disorientation

Timed psychological disruption. Corrupt screens at the critical moment of incident response. Disrupt forensic analysis. Progressive corruption — start subtle, escalate to full meltdown. Recovery loop — corruption reappears after operator fixes it.

8 techniques
Category 6

Display-Layer Persistence

Attacks that survive application restarts. GPU driver-level persistence. Boot splash injection — corruption appears before the OS loads. UEFI framebuffer poisoning chains with PHANTOM KILL BOOTKILL. Monitor firmware attack via DDC/CI protocol.

8 techniques

Demo Modes — Standard

CASCADE
Text falls apart progressively
MELTDOWN
Full screen corruption
SUBTLE
Barely noticeable artifacts
FLICKER
Intermittent glitches
DECAY
Characters slowly degrade

Safe. Reversible. Devastating to watch. Nothing gets security budget approved faster than watching a CISO's own screen melt during a briefing.

395 Tests

Test Coverage

Framebuffer
100 tests
Render Pipeline
80 tests
Terminal
100 tests
GUI Deception
80 tests
Disorientation
60 tests
Persistence
60 tests
UNLEASHED + Integration
120 tests
CLI + Reports
60 tests

UNLEASHED — Live Display Disruption

Standard mode scans, assesses, and demos. UNLEASHED mode executes.

Actually corrupts framebuffers in live environments. Actually falsifies security dashboards in real time. Actually suppresses real alerts while injecting fake ones. Actually plants GPU driver-level persistence. Timed attacks coordinated with PHANTOM KILL and SPECTER SOCIAL for maximum simultaneous impact.

Ed25519 gated. Founder's machine only. --override --confirm-destroy. RESTRICTED classification. Air-gapped output. Never transmitted.

Read the Documentation